sometimes you have to deal
Aug. 1st, 2022 10:32 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ideas, ideas, everywhere!
Should I chuck in this idea about a villain who's a rival to his own brother but won't stand for his underlings impugning his brother's courage? Maybe, changed family relationships would change the story, but would it work? Maybe.
If enchanters can't be enchanted with powers unless all the spells they know are within their powerset (which is heavily determined not only by the enchantment cast on them but by their own character and body), can the enchanted ever use spells? Would it even be worth it? They gain not only not needing ingredients (exotic or otherwise) and long spell casting times, but generally power. Certainly their powers are equal to spells. Hmm. Spells might be useful to teach control. Or maybe not.
(And while I'm at it I need a name for "person who has been given magical abilities by a powerful enchantment." They would have one.)
Wouldn't these characters be accused of having been the handiwork of necromancers? Ouch. There's no way that someone wouldn't think of it, and the readers would wonder. Well, some of them. The ones that think like me. Gotta ponder how magic types can be detected and how the sources of the enchantment can be detected, since the result can be very different.
Sometimes the burgeoning ideas are something you can take or leave. But sometimes they reveal a hole in the world-building.
Should I chuck in this idea about a villain who's a rival to his own brother but won't stand for his underlings impugning his brother's courage? Maybe, changed family relationships would change the story, but would it work? Maybe.
If enchanters can't be enchanted with powers unless all the spells they know are within their powerset (which is heavily determined not only by the enchantment cast on them but by their own character and body), can the enchanted ever use spells? Would it even be worth it? They gain not only not needing ingredients (exotic or otherwise) and long spell casting times, but generally power. Certainly their powers are equal to spells. Hmm. Spells might be useful to teach control. Or maybe not.
(And while I'm at it I need a name for "person who has been given magical abilities by a powerful enchantment." They would have one.)
Wouldn't these characters be accused of having been the handiwork of necromancers? Ouch. There's no way that someone wouldn't think of it, and the readers would wonder. Well, some of them. The ones that think like me. Gotta ponder how magic types can be detected and how the sources of the enchantment can be detected, since the result can be very different.
Sometimes the burgeoning ideas are something you can take or leave. But sometimes they reveal a hole in the world-building.