marycatelli: (Galahad)
Ah, inspiration. I have the villains of the piece. Poisonous people, literally. Using a world as their chessboard, and abducting people from other worlds to push about it as their chesspieces, having murdered a lot of people to clear the way, and slandered the survivors.

Now, oh villains of the piece, come out on stage. Show our heroine what you can do. Give her a reason to run away from the people you are deceiving. Make her think on how she has to help protect some innocents. I know that she rejects you all in the end, but give her a reason before you tell her that you have to use this world to protect your own.

spanners!

Jan. 29th, 2025 12:05 am
marycatelli: (Default)
I knew I was missing something!  The climax needed more spanners!

Once there's a spanner in the works, she can be suitably dramatic in victory.  I can even introduce the villain into a scene!

The path to a truly dramatic victory can not run smooth. 

the maze

Oct. 9th, 2024 11:37 pm
marycatelli: (Default)
So the hero sets out to find the villainess of the scene.

I throw in that it's a bit hard to get to her.

Then I realize that means he has to figure out how to get to her. And he's not thinking straight.
marycatelli: (East of the Sun)
The time has come. For the third and final attempt of the sorceress to catch our fleeing prince and princess, and their companions. It is only right and proper for this to be the conclusion.

Only, in fairy tales, it's a lot easier to just have it change the third time, without setting it up or dramatizing it.

I think my hero's going to have to put some extra work into this one.
marycatelli: (Default)

Revision was stymied, but finally, I figured out the issue:  I need to throw in a scene.  To make it very clear that two scenes didn't happen, bumpity-bump, in short order.

Which means it has to not just separate them but serve some purpose.  Hmmm -- moving the queen and her consort about -- deal with soldiers -- oh, yeah --

Underscoring the problem that the second scene will fix.  It's alluded to in the first scene, but it does fit in with the dealing with soldiers part.

marycatelli: (East of the Sun)
Ah, the fun of being a writer.  Figuring out where to put the skulls, and scratching the idea of following the fairy tale.  If she, Baba Yaga like, put them on poles around her home, the hero and heroine would decide that collecting them would take too long.  Decent burial for the dead had to take a second place to the escape of the living.

Whereupon I realized that the hero would have been grimly unsurprised to see them on the poles, but shocked to stumble on them out of place.
marycatelli: (Rapunzel)
Choreographing the fight. . . always fun when you are dealing with magic. At least the two sides are, in fact, two people. At least at first.

But one can turn invisible and fly. The other has knowledge based powers that may nullify the first -- perhaps I need to define them more clearly.

The first one does have the advantage that he is there to rescue people with more magic. Which only complicates my task further.
marycatelli: (Galahad)
The isekai where the trope is the heroine is inserted into a romance game as the villainess, facing disasters and often death at every turn because of the game heroine's path, is very popular. It's even overshadowed the original isekai subgenre where the heroine is inserted into a light novel as the villainess.

Read more... )
marycatelli: (Default)
The hero is in an enchanted castle, which will protect him.

Outside is an ill-minded crow witch, who will try to kill him.

Read more... )
marycatelli: (Cat)
When, oh when, do I have a villain strike? I ponder how I have been making time fly to give my hero time to finish growing up. I have to introduce his evil soon or it will look silly. . .

Aha! I can have him sulk in the forest, think about the need for secrecy, and then decide to lie low for a time. That will mean he doesn't jump out like a jack-in-a-box, and is showing his evil for a time.

Still going to introduce that attack soon. Hero's doing too well.
marycatelli: (Default)
There's an issue closely related to the problem of change in superhero stories, and that's of sturdiness of world-building -- or flimsiness. (Also a high fantasy problem.)

Read more... )
marycatelli: (Galahad)
You start with what you start.

But in some respects, if the muse puts forth a theme, it's the hardest thing to work with.

Read more... )
marycatelli: (Default)
On reflection, death is only one facet of a major problem with superhero stories: change.

Read more... )
marycatelli: (Cat)
Was once in a rip-roaring online discussion about whether superheroes should marry.  After all, they risk their lives so often.  Is it fair to marry with the awareness that you will quickly leave behind a widow?  What if there are children?  Should they be deprived of one parent?  It's not actually like police, who would not be expect to be in a shootout every month.

Read more... )
marycatelli: (Architect's Dream)
If you decide to write your own superheroes, and escape the behemoths of Marvel and DC, in a contemporary-ish setting -- I urge you to make it an alternate history.

Read more... )
marycatelli: (Cat)
If you want to have multiple villains (as I was talking about recently) , you need to orchestrate them.

Read more... )
marycatelli: (Galahad)
I could keep alive the evil overlord who's causing so much trouble in the story. The climax turns on a traitor who joined him. . . this is a series, after all.

Read more... )

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