marycatelli: (Cat)
The heroine knows something about a strange magic.

Two other characters at the spot know she knows something. One, in fact, was the person to tell her to hush it up.

Read more... )
marycatelli: (Galahad)
Ah, inspiration. I have the villains of the piece. Poisonous people, literally. Using a world as their chessboard, and abducting people from other worlds to push about it as their chesspieces, having murdered a lot of people to clear the way, and slandered the survivors.

Now, oh villains of the piece, come out on stage. Show our heroine what you can do. Give her a reason to run away from the people you are deceiving. Make her think on how she has to help protect some innocents. I know that she rejects you all in the end, but give her a reason before you tell her that you have to use this world to protect your own.
marycatelli: (Default)
Hey character -- you there. I put you in already.

Come over here and eavesdrop so the hero can learn something that happened while he was dead.
marycatelli: (Default)
Plugging along in the story, comes to the point where the heroine joins forces with another wizard.

Wait a minute, why would the other wizard do that? How does she know what she needs to know to motivate her to do that?

That was an interesting piece of dialog. Hmm -- perhaps I need to play up two other characters. I didn't say she knew them, but I could say it.
marycatelli: (Rapunzel)
On both stories I am working on, I realize I must go back and establish things.

One is a magical bird. The characters have to have reason to think it is where they are going.

The other is trivial magical charms that the hero and his associates have to have because they do routine things to exclude many nuisances that I don't want to deal with.

Such is the life of a writer.
marycatelli: (Default)
How quickly can a character determine a house is empty?

A hero recently ran through the entire thing to find this. (Later to find the bones in the yard.)

But now a heroine is going to glance at a kitchen and a stable to conclude that. I think it helps that she's more frightened than he is.

that scene

Sep. 3rd, 2024 09:37 am
marycatelli: (East of the Sun)
Revising along and had a scene in my story.

It didn't fit.  

Read more... )

persuasion

Jul. 17th, 2024 11:50 pm
marycatelli: (Galahad)
Our hero is trying to off-load the children onto their families.

So, he has to find out he can't.

Took me a bit to figure out why not for one. The family would certainly reject her -- she would, indeed, be in danger of her life -- but what persuades him when he testes the waters is that they are eager to assure him that they drove her off.
marycatelli: (Default)
Sometimes events dictate their order. This is useful. Because if they do not dictate it, you have to decide it.

This can be annoying. The heroine must learn of a spy and, indeed, be frustrated at the limits it imposes, but that could happen, if not at any time, at a number.

Everything the heroine synthesizes must be planted first, and subtly.
marycatelli: (Default)
Quite as fun as the metaphor suggests.

The hero has done things, and I have let the rumor get back to the secondary hero. It helps that because both of them have white hair while rather young, the rumors said the secondary hero did the things.

BUT -- the hero is now dealing with other characters. It occurs to me that they may have heard the rumors, too. And being rumors, not perhaps the truth. Definitely not the whole truth. . . .

sigh
marycatelli: (East of the Sun)
Two characters talk -- mostly, one talks, one listens. Info-dumping occurs, even though the listener needs and wants to know.

To spice it up, the talker now doesn't want to talk. The listener must coax the talk out. Which means, which means -- the listener has to convince the talker that the information will convince the listener that it's as hopeless as the talker thinks it is.
marycatelli: (Default)
One thing about an isekai is that the character seldom think about the plot device  that got them into the world.

This can generally be granted as preventing distraction -- the machine to get them to the world is granted, and we get on with the fun stuff.

It is, however, a nagging annoyance if a character, stuck in a game, thinks that ending the game will get her back home.  She should consider whether that's possible.  If she does not know how or why she came into the game, she does not know how or why she could escape.
marycatelli: (Default)
A character is about to learn something.

Read more... )
marycatelli: (Default)
There's one easy side to having the hero moving about the castle.  (Or house.  Or possibly edifice.)  

He's finding it all very odd.

This makes it very easy for him to notice all sorts of things in time for me to show them to the reader.

Better yet, it's time limited as he gets used to it, so I don't have to keep remembering how odd he finds it as the story winds on.
marycatelli: (Default)
Was pondering the question of vigilantism in my high fantasy superhero work.   Decided to allude to it.
Read more... )
marycatelli: (Default)
Was pondering what personality-based powers to give two rather nasty characters -- 

When I remembered that only very strong-willed characters (and those born with their powers) exactly fit their powers.  Wizards can impress a different set of powers, if not too incongruous.

Fortunately these two are merely extremely spiteful and potential bad influences.  Plus potential sources of misinformation.  Not that the hero and heroine are any slouches in their own misunderstandings -- culture clashes are involved. 
marycatelli: (Default)
The thing about personality powers is that it does impose limitations on the villains of the piece.

Read more... )
marycatelli: (Galahad)
In fact, it will. 

The hero realizes that those who took over his childhood village were in cahoots with the necromancer, but has no evidence.

Read more... )

Profile

marycatelli: (Default)
marycatelli

June 2025

S M T W T F S
1 2 3 4 5 67
891011121314
15161718192021
22232425262728
2930     

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 9th, 2025 08:22 am
Powered by Dreamwidth Studios