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How to Defend Your Lair by Keith Ammann

A discussion of the basic elements of security.

Generally assumes a relatively low-magic world -- for instance, in an underwater setting, most of it talked of how and where to build it on the seabed, with only a mention of one floating through the waters. Does cover some standard D&D spells and magic items, in midst of zones and guards and how locks are to delay intruders, not stop them. Plus how to make it a proper challenge for the character level.

Also includes -- in fact, it's more than half -- descriptions of sample lairs, of varying danger levels.

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June 2025

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