Date: 2011-01-28 03:14 pm (UTC)
From: [identity profile] jryson.livejournal.com
Which is where steampunk came from. I think.

You can leave out FTL, antigravity, and the paranormal, and still have plenty of places to set fiction -- space habitats. Each twenty-mile long cylinder offers about 400 square miles of terrain- just about right for a fairy-tale kingdom. The far-out ones will be isolated and will develop their own social norms. Racial characteristics will evolve. While they may not be bugs, they would soon meet the criteria of ST:FG: humans with funny foreheads.

Date: 2011-01-29 02:16 am (UTC)
From: [identity profile] jryson.livejournal.com
They're isolated by the concept. You can destroy one but invading one is a momma dawg. You can only get in it though the axes. Some will be founded on utopian ideologies or other social theories. So there will be wide differences between the early settlers of each habitat.

Recruits will include malcontents. Habitats will compete for skilled colonists, with less concern on the part of the recruiters for conformity or compatibility.

So I think the colonies will be very individual at the outset. There is your source of strange worlds for "mundane" SF.

Date: 2011-01-29 04:16 am (UTC)
From: [identity profile] jryson.livejournal.com
To be sure. And the second generations of habitats with very different first generations will differ from each other. Of course, They will influence each other by trading data and digital art content by transmission.

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