Oct. 4th, 2018

marycatelli: (Golden Hair)
The Idea of the Labyrinth: from Classical Antiquity through the Middle Ages by Penelope Reed Doob

An analysis not so much of labyrinths -- though she discusses the ancient treatment of them -- as what was thought about them. For instance, a labyrinth can be a symbol of marvelous artistry, or even of creation itself. On the other hand, it can be an inextricable condition -- invariably a symbol of something bad, such as sin or error (which, in its original meaning was "wandering astray"). Or again, it can be an impenetrable condition -- usually bad, sometimes good, as a symbol of learning and so finally arriving at the center.

Some of the comparisons seem a bit strained, but it's full of interesting stuff.
marycatelli: (Default)
Ah, words.

Was thinking of some villains and giving them the name of closest approximation in the real world: Leveler. Much later, remembering how often the term "level" gets thrown around in D&D. (Those not familair can check out this.) Most D&D characters would probably think that a leveler is someone who wants to gain levels, and therefore experience points, at all costs, not someone who wants to bring everyone down to the same level.
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