magic vs. tech
Jun. 4th, 2009 10:16 pmOne thing in world-building is that a lot of writers -- particularly those with cross-world travel in their worlds -- say that "technology" doesn't work in the magical world. Just because it's magic.
I hate it, I hate it, I hate it. If your gunpowder doesn't explode, you should be dead, and your fire shouldn't be burning; they all run on the same process. If your watch doesn't run, lightning shouldn't strike -- or else that mill shouldn't be grinding grain and the carts going to it should not have their wheels turning. Technology doesn't use some fundamentally different processes than everything else.
And, anyway, what is technology? Why is the steam engine technology and the water mill not?
And worst of it, it's never caused. If Lud the Purple had cast a spell to ensure it, it would have to be motivated -- with difficulty -- and defined, and I would be very suspicious if people didn't try to pry around the edges. But it's treated as a natural aspect of magic. As spontaneous as the sun rising. Selectively turning off the laws of nature for certain applications developed after a certain era leaves the question of why.
I hate it, I hate it, I hate it. If your gunpowder doesn't explode, you should be dead, and your fire shouldn't be burning; they all run on the same process. If your watch doesn't run, lightning shouldn't strike -- or else that mill shouldn't be grinding grain and the carts going to it should not have their wheels turning. Technology doesn't use some fundamentally different processes than everything else.
And, anyway, what is technology? Why is the steam engine technology and the water mill not?
And worst of it, it's never caused. If Lud the Purple had cast a spell to ensure it, it would have to be motivated -- with difficulty -- and defined, and I would be very suspicious if people didn't try to pry around the edges. But it's treated as a natural aspect of magic. As spontaneous as the sun rising. Selectively turning off the laws of nature for certain applications developed after a certain era leaves the question of why.
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Date: 2009-06-05 03:49 am (UTC)It's the writer's playground. They can do what they want with it.
Furthermore, the Amber books did exactly this, and they kicked complete ass, so your arguement is invalid. Anyways, "The Guns of Avalon" is all about Corwin trying to get around this rule and make a way for gunpowder to burn in Amber anyway, even though it shouldn't, so it's not like both the writer and the characters themselves weren't aware of the dilemmas presented.
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Date: 2009-06-05 04:12 am (UTC)And your counterexample is invalid. First, since no book is perfect, the use of something in even a good book is not proof that it is good. Second, the worlds were far more complex than a binary magic-here/tech-there.
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Date: 2009-06-05 05:29 am (UTC)I would say the writer gets to set certain groundrules--and the reader gets to say, "I hate these groundrules!" and go elsewhere.
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Date: 2009-06-05 02:12 pm (UTC)Come to think of it, did anything technological, being brought to the dark side, actually stop working? I don't remember any. Perhaps that shows how little it dwelled on it.
But the reader also gets to say, "These groundrules are aesthetically unsound." 0:)
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Date: 2009-06-05 04:10 am (UTC)no subject
Date: 2009-06-05 02:09 pm (UTC)no subject
Date: 2009-06-05 03:42 pm (UTC)no subject
Date: 2009-06-05 05:16 pm (UTC)It created certain problems with fire elementals. . . .
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Date: 2009-06-05 05:31 pm (UTC)no subject
Date: 2009-06-05 06:14 pm (UTC)no subject
Date: 2009-06-05 07:13 pm (UTC)