marycatelli: (Cat)
Was pondering the classic monster mash.  As in, never heard of before the 20th century.

Now, as I have observed before, vampires raise more metaphysical issues than werewolves.  On the other hand, vampires on their own raise a lot fewer than a world with vampires AND movie mummies AND ghosts.   All of them raise a variety of questions about life after death.  For them all to be compatible stretches the metaphysics far more.  Vampires move their bodies about; ghosts can't; mummies can revive their bodies after a long time.  What happens when a ghost questions a mummy about what will happen when you "move on"?

Unity of setting helps avoid confusing issues.
marycatelli: (Default)
Where do you get your powers from, when you get them?

This is perhaps one of the greatest questions of super world-building. It can influence or even determine politics. It can implicate metaphysics. It can raise grave questions in ethics. It can box in theme.

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marycatelli: (Cat)
There are many good reasons for shoving the fictional metaphysics of your world off-stage, but one of them is that your story may turn into a series.

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marycatelli: (Cat)
You don't actually have to do that much metaphysics to have a necromancer -- or rather, some kinds of necromancer. 

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marycatelli: (Cat)
Was poking at an outline. Moving along, glancing at the image I had used for inspiration -- a man and a woman, with her helping him -- the thing is, she doesn't match any of the three women I have as characters --

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marycatelli: (Cat)
One of the advantages of keeping your metaphysics off stage is that it allows your characters to debate metaphysics without some of them looking like fools. But one of the disadvantages of that is that they need some metaphysics to argue. Which ought to harmonize with the religion as practiced.

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marycatelli: (Cat)
I heartily approve of shoving metaphysics as far as possible off-stage for many reasons.

But it does have its effect on a fantasy Gamelit world.

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changes

Mar. 20th, 2019 11:38 pm
marycatelli: (Cat)
Was philosophically contemplating more of the whole plane stuff and metaphysics in D&D.

One thing that it would curb even in social structure is philosophical differences. One school maintaining that souls are imprisoned in matter as punishment -- one school holding that souls are created with the bodies that they animate -- one school holding to reincarnation as a punishment or reward according to situation you are born into, and another that it is a way to give every soul a chance at every situation, so that no soul, in the end, will be able to complain of not being given the same chances as other souls. If you have the planes, all the other schools are just being stupid.

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marycatelli: (Cat)
It's not just in alignment that D&D (and Pathfinder after it) has some -- interesting philosophy.

The planes are a host to a whole lot of issues, and rather fundamental metaphysical ones.

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marycatelli: (Cat)
So in a world that's heavy on elemental magic -- in a very fundamental, metaphysical sort of way -- 

Are the dragons Fire creatures, or are there four kinds of dragons, earth, air, fire,water?  It is a GameLit world, which are usually heavy on dragon types. 

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marycatelli: (Rapunzel)
Was reading a Pathfinder explanation of why you, as DM, do not want to just create a sonic equivalent of the first level wizard spell burning hands: because fire resistance is much more common than sonic resistance, the sonic one is so much better than the fire one. . .

And this is a reason not to?

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