marycatelli: (Cat)
Was some more thinking about creatures and their effects on metaphysics of world-building -- that is, how much metaphysics you have to slither in for certain creatures. I have observed before (like, here) that werewolves raise fewer questions than vampires, who raise fewer than angels or demons. . . .

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marycatelli: (Default)
There's a shipwreck.  With my heroine and her companions on the ship.

Now, is it just before the story opens, or does it open the story?
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marycatelli: (A Birthday)
Why are orcs green in D&D?  Hmmm. . . I know!  It's the forces of Chaos that produced them.  Because random alterations in appearance are exactly the sort of thing that chaos would do . . . .
marycatelli: (Roman Campagna)
It's often a mistake to get down into the metaphysical principles of a fictional world.

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marycatelli: (Roman Campagna)
Sometimes when a world-building question gets raised in a story, you have to answer it one way.

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marycatelli: (A Birthday)
Getting your superpowers from someone is going to affect the world.  But who the someone is also crucial.  Or rather the nature of the someone.

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marycatelli: (Strawberries)
Sometimes when you throw in a bit of local color, it influences things before and after, adding subplots, character complexity, what have you.
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marycatelli: (A Birthday)
Some writers -- a lot of writers -- who oppose Order (or Law) and Chaos in their works have some very silly ideas about Order and Law.

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marycatelli: (sunset)
Was pondering a matter after reading online someone maintaining at length that all, all, all infants regardless of species are helpless things that anyone can easily kill out of hand.

Hmmm. . . .

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marycatelli: (Cat)
Was recently reading an article about someone building a world.  He wanted to base it on a dichotomy other than Good vs. Evil.  So after playing about a bit -- Fire and Ice, Truth and Deceit, Mental and Physical -- he came up with Sun vs. Moon.

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marycatelli: (Galahad)
It's one thing to realize that groups of always evil beings are problematic even in story terms.  Yet another to give them entirely, but then there's the question of where do they come from.

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marycatelli: (Galahad)
Or rather in a discussion about it, though the webcomic itself contributes. . .

The muddle is about Good and Evil.  Which it imports from D&D.  On one hand, you have the straightforward sort of stuff -- murder is bad, etc.  On the other you have the Always Evil races, which do tend to give people heebie-jeebies trying to work them out.  It would be a real trick to work them into a world where they are born that way*, which is why most people, like Burlew, do not.  Burlew's goblins, objecting to the racism about them, have a good case, they were actually created by the gods to give characters a chance to level up, and once an elf is depicted saying an only good goblin is a dead one to justify killing a helpless goblin prisoner.  We get the Team Evil effect, where at points it looks like you dress people in white and blue to say they're on one side, and red and black for the other.

BUT --

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marycatelli: (A Birthday)
So I (finally!) nailed down a story idea that had been pestering me for years -- a nice abstract philosophical idea that finally gets endowed with characters who can dramatize it and bring it to life.

And to give them the situation to dramatize, we have the two villains of the piece, immensely powerful, immensely unconcerned with mere mortals, and having a history of being prone to philosophical experimentation  -- metaphysics, epistemology, ethics. Which is why the characters in the story immediately (and correctly) guess that they are behind the current pickle.  Which means that they need to have such experiments in their past.
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marycatelli: (Galahad)
The muse has a story, and it has knights.  Not samurai, not kshatriya, knights, in shining armor, even if it's chain mail and not plate.

(Note to the curious:  a good knight wears shining armor because he keeps it in good shape, without rust.)

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marycatelli: (Rapunzel)
One reason why my stories seldom set even two of themselves in the same universe is the magic involved.  Or the lack thereof.

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marycatelli: (A Birthday)
Ran across a few posts about where one gets one's ideas recently and was pondering it. . . to be sure, my muse's favorite idea source is stealing them.  She has refined the art to the point where she steals an idea that in itself is insufficient for a story.

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marycatelli: (Cat)
In particular, advice about metaphysics.  How much you let in is one thing, but you can't leave it all out because everything about your story will imply things about the world it is in.

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