Too Good To Be True and other plot devices
Sep. 9th, 2023 11:44 pmA frequent fantastical plot device is the production of something wonderful that will produce real and earth-shaking changes for the better -- only for it to be revealed that it has a secret flaw.
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super special
Apr. 28th, 2023 11:58 pmSupers are unique. Or at least belong to a small and probably interrelated group, who all have (more or less) the same origin.
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reflections on theme
Apr. 3rd, 2023 11:59 pmYou start with what you start.
But in some respects, if the muse puts forth a theme, it's the hardest thing to work with.
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But in some respects, if the muse puts forth a theme, it's the hardest thing to work with.
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deep thinks on magical development
Feb. 19th, 2023 03:48 pmI was pondering the world I was making and realized that since wizards make things that will generate monsters long after the wizard is gone. . .
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necromancers nattering
Jan. 11th, 2023 11:04 pmShould I put in a scene of the necromancers nattering about an important justification for certain events? Which also has philosophical implications. . . .
It's the point of view question.
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It's the point of view question.
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philosophic discussion
Sep. 27th, 2022 11:23 pmSo the characters are standing around arguing about justice and the rule of law and vigilantes especially when its officers of the law who are breaking the law. . . .
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villains and conflict
Oct. 13th, 2021 10:30 pmWhen writing superhero stories about an inner or philosophical conflict -- what is the best use of my powers? should powers serve the law to preserve order even at the price of accepting more injustices? -- you have to invent villains and conflict. Becuase what's a superhero without a villain or two to toss around?
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the DM vs the writer, monsters
Sep. 23rd, 2020 10:59 pmWas contemplating a book full of monsters and stats. . . .
You don't want to use the omnium-gatherum in a novel. Lacks unity. OTOH, you often don't want to use them in a game. Many discussions recommend paring them down hard.
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You don't want to use the omnium-gatherum in a novel. Lacks unity. OTOH, you often don't want to use them in a game. Many discussions recommend paring them down hard.
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the DM vs the writer, on magic objects
Apr. 29th, 2020 10:56 pmNovels don't lend themselves as well to a plenitude of magical objects as a game does.
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let there be light
Mar. 19th, 2020 10:21 pmPondering whether there will be weather. And how much of it?
All very well to set up the dramatic scene with a thunderstorm threatening in the evening, but if the heroine and friends are to flee a mile down a road -- in the wild, with trees to either side -- with maybe a lantern --
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All very well to set up the dramatic scene with a thunderstorm threatening in the evening, but if the heroine and friends are to flee a mile down a road -- in the wild, with trees to either side -- with maybe a lantern --
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tell me a story
Apr. 22nd, 2019 10:56 pm I wasn't planning on this. But in no less than two novels, characters are going to sit down in lulls in the actions and gather 'round the fire -- literally in one case, in the other they can't get the fire wood -- and one of them is going to tell a story. . . .
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