Bittercon: Bringing the Gods on Stage
Aug. 9th, 2009 06:56 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
as part of
bittercon
Bringing the gods onstage seems to have two major pitfalls. One is that they can swamp the main characters. The other is that they don't come across as convincingly godlike.
Making the main characters divine, or semi-divine, is one way to get around the first problem, but it brings in the second one in spades. Gods that act like spoiled three-year-olds are not convincingly divine. It's not much of a defense to say that the original myths show them this way. For one thing, modern fantasy writers tend to go far beyond the myths in the stupidity of the gods. For another, the gods are the Powers That Be of your universe. The stupider they look, the stupider the world looks. Not to mention that generally, the characters -- and the writer! -- do not come across as that much better than the gods. (Set the bar a little higher than "better than a spoiled three-year-old" please.)
Some writers manage to pull it off. John C. Wright's Chronicles of Chaos. Rick Riordian's Percy Jackson and the Olympians is a little more mixed. Sometimes they are fully divine, sometimes they are convincingly toned-down either for rest or for dealings with mortals (even when they are being arbitrary, nasty, and capricious), but sometimes they are just too thin.
But if the main characters are merely mortal humans, even though the gods have to be offstage much of the time to avoid the first problem, they still have to be divine when they appear. Convincingly awe-inspiring.
One trick to avoid is to have them avoid lecturing the characters on moral principles. Trust me on this one: no writer has come up with the plain and obvious solution to any moral conundrum that people have broken their heads and hearts over for millennia. And even when the writer is not trying to be novel, most of the time, what they reveal is their total unfamiliarity with what has been said and thought over the millennia -- and the depths of their shallowness. Marcus Aurelius is a minor philosopher, lent undue prominence by his position, but most such lectures could be improved the writer's having bought Meditations and ripped it off shamelessly.
Also, it seldom advances the plot. Which can't, to be sure, be said for the far more common technique of having them appear to push the characters around. Leaving aside that the technique frequently does not make them convincingly divine -- a plot device is not divine -- it also railroads the characters. Bringing us to the other problem, of swamping the characters. Not that it is not a common problem when the hero is the Chosen One, or Destiny Says that something must happen. Obscure and oblique statements from the gods, though, may merely raise the question why they weren't clearer, or didn't provide more help or what have you.
Gene Wolfe's Soldier In the Mists and Soldier of Arete seem to me to handle this, but by a technique that has limited applicability: the gods, in spite of having cursed Latro to lose his memory every night, don't care much about him. He sees them, he talks to them, and they aren't trying to shoehorn him into something. And gloriously numinous gods, at that.
Humm. Come to think of it, the most convincingly numinous gods are also those whose mysterious messages are the most satisfying. They actually convey that the god is aware of more than the character and has considerations that the character can not fathom.
Or, the god can actually only leave signs. This can be tricky. But even when another character can plausibly argue that something was chance, a character can take something as a sign. Which also be helpful in lending depth to the world-building
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Bringing the gods onstage seems to have two major pitfalls. One is that they can swamp the main characters. The other is that they don't come across as convincingly godlike.
Making the main characters divine, or semi-divine, is one way to get around the first problem, but it brings in the second one in spades. Gods that act like spoiled three-year-olds are not convincingly divine. It's not much of a defense to say that the original myths show them this way. For one thing, modern fantasy writers tend to go far beyond the myths in the stupidity of the gods. For another, the gods are the Powers That Be of your universe. The stupider they look, the stupider the world looks. Not to mention that generally, the characters -- and the writer! -- do not come across as that much better than the gods. (Set the bar a little higher than "better than a spoiled three-year-old" please.)
Some writers manage to pull it off. John C. Wright's Chronicles of Chaos. Rick Riordian's Percy Jackson and the Olympians is a little more mixed. Sometimes they are fully divine, sometimes they are convincingly toned-down either for rest or for dealings with mortals (even when they are being arbitrary, nasty, and capricious), but sometimes they are just too thin.
But if the main characters are merely mortal humans, even though the gods have to be offstage much of the time to avoid the first problem, they still have to be divine when they appear. Convincingly awe-inspiring.
One trick to avoid is to have them avoid lecturing the characters on moral principles. Trust me on this one: no writer has come up with the plain and obvious solution to any moral conundrum that people have broken their heads and hearts over for millennia. And even when the writer is not trying to be novel, most of the time, what they reveal is their total unfamiliarity with what has been said and thought over the millennia -- and the depths of their shallowness. Marcus Aurelius is a minor philosopher, lent undue prominence by his position, but most such lectures could be improved the writer's having bought Meditations and ripped it off shamelessly.
Also, it seldom advances the plot. Which can't, to be sure, be said for the far more common technique of having them appear to push the characters around. Leaving aside that the technique frequently does not make them convincingly divine -- a plot device is not divine -- it also railroads the characters. Bringing us to the other problem, of swamping the characters. Not that it is not a common problem when the hero is the Chosen One, or Destiny Says that something must happen. Obscure and oblique statements from the gods, though, may merely raise the question why they weren't clearer, or didn't provide more help or what have you.
Gene Wolfe's Soldier In the Mists and Soldier of Arete seem to me to handle this, but by a technique that has limited applicability: the gods, in spite of having cursed Latro to lose his memory every night, don't care much about him. He sees them, he talks to them, and they aren't trying to shoehorn him into something. And gloriously numinous gods, at that.
Humm. Come to think of it, the most convincingly numinous gods are also those whose mysterious messages are the most satisfying. They actually convey that the god is aware of more than the character and has considerations that the character can not fathom.
Or, the god can actually only leave signs. This can be tricky. But even when another character can plausibly argue that something was chance, a character can take something as a sign. Which also be helpful in lending depth to the world-building
no subject
Date: 2009-08-10 01:47 am (UTC)no subject
Date: 2009-08-10 03:37 am (UTC)So you devise a reason. Or you make your god so numinous and awe-inspiring that you convince the readers that they can't understand his reasoning, his mind is so much greater.
Humm. Come to think of it, a convincingly numinous and awe-inspiring god would also explain why the god does not put on too much of an appearance: it would crush the mortals and destroy their freedom.
no subject
Date: 2009-08-10 02:28 am (UTC)Do you go with the God speaks directly to the character with commands a la Moses? Or do you have them disguised as a mortal as part of the traveling group? Or do they manipulate events or emotions from afar? Or do they provide portents and/or visions that can be interpreted (often incorrectly) by mortals?
Each one of these would have quite the impact on the telling of a tale. Not an easy decision at all.
no subject
Date: 2009-08-10 03:44 am (UTC)Humm. I didn't point out above that you should also realize that how much you bring the gods on stage will affect your world-building and its religions. Ah, well, it was a long enough post without that.
no subject
Date: 2009-08-10 04:02 am (UTC)Their former presence remains a powerful influence upon society, however, and shapes certain aspects of life and civilization.
For most of the stories I have in my head, that will eventually all be written out (whether they ever get published or not), only one in particular has a god as an actual protagonist. The events in this story actually reshape life itself throughout the universe I created.
I think, if one is going to get a god involved, the consequences of their participation need to be severe, in one form or another, be it for good or for ill.
no subject
Date: 2009-08-10 04:14 am (UTC)no subject
Date: 2009-08-10 03:13 am (UTC)The worst case I know of of getting it wrong is Dragonlance, but usually I pretend not to have read them.
no subject
Date: 2009-08-10 03:57 am (UTC)And Dragonlance -- trying to tell us that a horrible tyrant was Good. No, thank you. I've read Aristotle. All virtue is the mid-point between two extremes.
no subject
Date: 2009-08-10 02:31 pm (UTC)OTOH, there is a good reason all my epic fantasy characters are atheists, animists, ancestor-worshippers, or have completely absent gods.
no subject
Date: 2009-08-10 02:59 pm (UTC)no subject
Date: 2009-08-10 07:21 pm (UTC)I think Riordan may have used this tactic because it needed it to seem as though his gods were to childish and stubborn to fix their own problems so they needed their kids to step in and be the real heroes.
no subject
Date: 2009-08-10 07:40 pm (UTC)