marycatelli: (East of the Sun)
Another issue with rewriting legends -- and this one applies to fairy tales, too.

You lose out in ability to surprise people.

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marycatelli: (Rapunzel)
So in this Gamelit world, sorcerers have to adventure by law, and tend to adventure until they have a spell -- or several -- that is new. 

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marycatelli: (Rapunzel)
One thing you see a lot in fantasy is general case magic.  Gandalf started it off well, with a fire spell that he could hurtle at anything; the wolves were just what happened to show up.

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marycatelli: (Default)
You want to keep the story hopping with liveliness and activity, or at least filled with quiet drama, all the time.  Cut out the dull parts rather than summarize them, to keep the reader engaged.

Well, usually.


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intentional

Jan. 4th, 2012 09:22 pm
marycatelli: (Default)
Sometimes you don't want to maunder about what your character's motives are.  Having heard that her mother's ring is vitally important, she goes back home and empties out drawers on the floor, and leaves it there while she opens closets and hunts through the shelves. . .
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marycatelli: (Default)
In Doctor Who, characters frequently duck behind the nearest piece of furniture to hide, and it usually works.  Even if the furniture has some hole in its structure. . . .

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marycatelli: (Rapunzel)
From the Readercon blurb:

Mark Twain instructed other writers that "the personages of a tale shall confine themselves to possibilities and let miracles alone; or, if they venture a miracle, the author must so plausibly set it forth as to make it look possible and reasonable." This rule can be generalized: the more favorable to the characters an unexpected plot turn is, the better it needs to be set up (see the end of James Morrow's Only Begotten Daughter). But what about eucatastrophe, where the power of a happy ending comes from its unexpectedness? Is the eucatastrophe in fact a form of plausible miracle where the plausibility derives not from things the author has put in the text, but from beliefs the reader already had, perhaps without knowing it? Or is there another explanation?
 
I think this one gets the ten-foot pole, too.  (poke, poke, poke)

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part of [livejournal.com profile] bittercon 
marycatelli: (Default)
Like the sonnet, the webcomic is a restricted form.  Which can help.

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marycatelli: (Default)
One thing I've always hated -- and I know I'm not alone -- is when characters show up and aid the hero.  For no apparent motive.  And they never acquire any such motive or even grind any axes of their own.

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marycatelli: (Default)
Pondering the flashback and the warnings against it that I have recently run across.

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marycatelli: (Default)
Some prequels don't have a question about reading order.  The original "prequel" The Hobbit actually was written before The Lord of the Rings so there's no reason to read The Lord of the Rings first.

But most labeled prequels were written after other works, and depict events earlier (for the main character, and unless time travel was involved, for everyone and the world as well).  So do you read it in the order of published, or in the order from the character's POV?

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marycatelli: (Default)
The hero and the villain collided at full speed, so that there is no possibility of their both coming through it, and the villain has indeed bought it.  And there's the cracked pieces all over the floor.

Time to sweep them up in the denouement.  The marrying' and the buryin', as Mark Twain put it.

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marycatelli: (Default)
He didn't know it, but he would be dead in fifteen minutes. . . .

Ah, the flash forward. Rarely seen -- and with good reason.

Once in a blue moon, I have seen it used effectively. A first-person narrator is doing something and comments that afterwards, people who watched him noticed this, that, or the other thing that it would be implausible -- or ridiculous -- for him to notice. Occasionally, a chatty narrator -- whether first-person or omniscient -- can get away with it, if it fits the voice, and the voice is interesting enough to lure me along without suspense. Because that's the fundamental problem with it. You might as well wave a flag and announce, "Hey, Readers! I can't think of making this suspenseful or interesting, so I'm going to bait this with what's going on ahead."

Even Ciaphas Cain, much as I enjoy the books, can be annoying when he declares that if he had only known that his careful selection of the safest-looking place would precipitate him into danger.

And in third-person limited, where there is no narrator to be chatty or who knows how it will turn out, it just doesn't work.
marycatelli: (A Birthday)
I rambled about having things do lots of things here, but after some comments on one of my Bittercon posts, I feel inspired to expand on this for foreshadowing.

Other things, sometimes you can get away with something that just advances the plot, or just characterizes.  But set-up and foreshadowing are particularly hard to do.  Oh, yes, this is going to be important later -- and there is no suspense about whether it's going to be important later.

Yes, you have to show the gun in Act One to fire it in Act Three.  But dumping it in the middle of Act I is clumsy.  Have Jack point it out in the first act as his father's, to characterize him.

Come to think of it, this goes double for red herrings.  If they serve a purpose -- and a purpose equal to their development  -- the reader won't be as frustrated when they don't pan out.  When you don't, well, Aristotle skewer it a long time ago:
But of all these ways, to be about to act knowing the persons, and then not to act, is the worst. It is shocking without being tragic, for no disaster follows
marycatelli: (Default)
Books tend to change on re-reading, and not just because the reader has changed.

The biggest switch is between the first reading and the second (which is why I try not to review books until I've read them twice). 

Reading at a more leisurely pace, you get to notice more.  (such as technique and how it's used; once you're no longer insatiably curious about the information, you can notice the info-dumping), but what you notice above all else is clues -- or lack thereof.  Because you know the ending, many, many, many things should be fraught with dramatic irony.  A character's plans don't take into consideration several facts to be revealed later.  A character hysterically sobbing over a death is not only grief-stricken but consumed with guilt.  The obvious villain slipped in a few clues that he was not as evil as he seemed earlier than the great revelation.

Sometimes the books are better because the dramatic irony deepens them.  Sometimes they're just about the same because what they lost in suspense they made up in irony.  And sometimes they just go flat because there was nothing to them but the suspense.

marycatelli: (Default)
The Rhetoric of Fiction by Wayne C. Booth

This is a how-to-write book.  Despite the clever disguise as a geeky academic textbook complete with bibliography and footnotes -- and the disguise is so thorough that it actually is a geeky academic textbook complete with bibliography and footnotes.

Anyway, it's about how writers actually do get readers to view the characters and circumstances the way they want them to.  How we maintain interest in the story.  Whether some demands about novels really don't make sense as shown by the way that many novel rely on the "faults" to work.   He touches on techniques from commentary from omniscient narrators to judicious adjectives and discusses how techniques -- even the modern, popular ones -- have their limitations as well as their uses.

He even makes sense when talking about how writers write.  Most literary critics who aren't fiction writers on the side talk about how writers write and reveal that they will never, ever, ever manage to write fiction.

In his afterword (to the second edition) he says he once had a lively discussion with a class of fourth graders on the rhetoric of fiction.  Which is to say that he asked, "How do you tell the good guys from the bad guys?" and they were off.  This treats the matter in somewhat more complex manner -- but it touches on that, too.

marycatelli: (Default)
Nothing puts me off a book faster than contemplating the conflict, eying the characters in it, and saying, "Why can't you both lose?"

And the commonest way to do it is to make the characters too morally equivalent.

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marycatelli: (Default)
One thing you really can not evade with prequels, even if you kept things on a personal level.

And that is -- the backstory you already have plotted out.  Suppose you gave your hero's mentor a tragically murdered wife.  And then you do a prequel about the mentor.  You have to put in the wife.  And you have to murder her.  And while you can evade the matter, you really ought to develop her and make her sympathetic and have it be as tragic as you hinted at.  Because in the backstory, you only hint at things that will be much more dramatic, and excruciating, in the story itself, but we want the full scale of it that would justify the effect of it on the mentor, later.

Or the villain treacherously attacked his own men when he realized they would not support his revolt.  That will establish him as a villain of the first order of magnitude.  In the prequel, however, you have to show it in action.  And develop the betrayed men as characters so we feel the extent of the villainy.  And not give them any means of escape that preclude the events in later books -- and, in order to establish the depths of his villainy, probably none at all.  If you do that, you will have done the aesthetically correct thing, and I will approve, even if I want to murder you.  But if you wimp out. . . .

For some reason, the one point at which writers wimp out is when they depicted a character in an unhappy marriage.  In the prequel, you have to show how the character came to make such a stupid match.  I have yet to read an aesthetically satisfying book in which I was convinced that, yes, the character -- the same character we see in the latter books -- really did marry such a ill-suited spouse.

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