sanity and spells
Jun. 21st, 2024 11:49 pmOne thing about becoming a magical knight: you have to be sane. And over fourteen, or you're not mature enough. They tend to go for twenty-one for tradition, because back in the day, you had to be a man strong enough to bear full armor. But fourteen is the lowest possible.
All right, some mental problems are feasible, but you understand the nature and quality of your actions.
So I was pondering what happens if you go insane. Or perhaps they don't go insane, the magic prevents them.
Can't work for wizards, I realize, because I have already put insane wizards in, doing plot significant stuff because they are insane.
All right, some mental problems are feasible, but you understand the nature and quality of your actions.
So I was pondering what happens if you go insane. Or perhaps they don't go insane, the magic prevents them.
Can't work for wizards, I realize, because I have already put insane wizards in, doing plot significant stuff because they are insane.